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Hatchet

Single-handed bladed tool with a hammer head on one side. Except for chopping wood, it has a wide array of uses.

Classname Hatchet
Weight
1 kg
Inventory size
2×4 8 slots
Durability
150
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Melee

Attack Health Shock Blood Reach
Light attack 18 8 100 1.4 m
Heavy attack 28 14 100 1.4 m
Sprint attack 28 14 100 3.3 m

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Village.

ChernarusLivoniaSakhal
Nominal 120 85 60
Minimum 95 60 50
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Farm Village Farm Village Farm Village
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Hatchet">
    <nominal>120</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>95</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="floor"/>
    <usage name="Farm"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="Hatchet">
    <nominal>85</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>60</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="floor"/>
    <usage name="Farm"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Hatchet">
    <nominal>60</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>50</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="floor"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Hatchet
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\weapons\melee\blade\hatchet.p3d
Defined in
Addons/weapons_melee.pbo::blade/config.bin
Inventory slots
Backpack_1