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Assault Boots

Designed to be worn by soldiers during combat. They provide the grip and stability for a rugged environment.

Classname MilitaryBoots_Bluerock
Section
Footwear
Weight
1.1 kg
Inventory size
4×4 16 slots
Worn or carried in
Feet
Durability
180
Spawns on
Chernarus, Livonia, Sakhal
5 variants

Characteristics

Insulation
0.9
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 25% 40% 25%
Infected 25% 40% 25%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Footwear with insulation close to this one.

Item WeightInsulation
Fur Boots 2 kg 1
Hunter Boots 1.35 kg 1
Leather Shoes 380 g 1
Military Winter Boots 1 kg 1
Assault Boots 1.1 kg 0.9
Hiking Boots 400 g 0.9
Jungle Boots 1.23 kg 0.8
Combat Boots 1.2 kg 0.7
Working Boots 1.1 kg 0.65
Medieval Boots 1 kg 0.5
Trail Shoes 270 g 0.5

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town.

ChernarusLivoniaSakhal
Nominal 5 5 5
Minimum 2 2 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Town Town
Tiers · · Tier 2 Tier 3 Tier 4

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="MilitaryBoots_Bluerock">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Town"/>
</type>
types.xml · Sakhal
<type name="MilitaryBoots_Bluerock">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Town"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
MilitaryBoots_Bluerock
Config class
CfgVehicles
Inherits from
MilitaryBoots_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\shoes\MilitaryBoots_ground.p3d
Defined in
Addons/characters_shoes.pbo::config.bin
Inventory slots
Feet