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Camouflage Helmet
Combat helmet with shock absorption system. Used specifically to protect the head during combat situations.
BallisticHelmet_Winter
- Section
- Headwear
- Weight
- 1 kg
- Inventory size
- 4×3 12 slots
- Worn or carried in
- Head
- Durability
- 75
- Spawns on
- Sakhal
Characteristics
- Insulation
- 0.3
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 75% | 100% | 50% |
| Melee | 45% | 80% | 50% |
| Infected | 45% | 80% | 50% |
| Explosions | 50% | 100% | 74% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 460 g | 0.4 | |
| 1.5 kg | 0.4 | |
| 980 g | 0.3 | |
| 170 g | 0.3 | |
| 510 g | 0.3 | |
| 1 kg | 0.3 | |
| 1.45 kg | 0.3 | |
| 2 kg | 0.3 | |
| 1.2 kg | 0.25 | |
| 110 g | 0.2 | |
| 230 g | 0.2 |
Where it spawns
Spawns as loot on Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 8 |
| Minimum | 0 | 0 | 6 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 30 min | 30 min | 30 min |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | Military | Military |
| Tiers | · | · | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="BallisticHelmet_Winter">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="BallisticHelmet_Winter">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Variants
BallisticHelmet_BDU
BallisticHelmet_Desert
BallisticHelmet_Navy
BallisticHelmet_Winter
BallisticHelmet_Woodland
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
BallisticHelmet_Winter- Config class
CfgVehicles- Inherits from
BallisticHelmet_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\pasgt_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

