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Morozko Hat

Hat of the one and only true bearer of gifts: Father Frost.

Classname MorozkoHat
Section
Headwear
Weight
450 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
250
Spawns on
Not in vanilla loot

Characteristics

Insulation
1
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Armored Hood 5.25 kg 1
Ghillie Hood 410 g 1
Headdress 400 g 1
Jack-o'-lantern 500 g 1
Morozko Hat 450 g 1
Santa Hat 450 g 1
Sherpa Hat 350 g 1
Snowstorm Ushanka 350 g 1
Ushanka 320 g 1
Witch Hat 450 g 1
Witch Hood 250 g 1

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Seasonal event Seasonal event Seasonal event
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia, Sakhal
<type name="MorozkoHat">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="SeasonalEvent"/>
</type>

Config

Classname
MorozkoHat
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\MorozkoHat_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear