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Santa Hat
A replica of the Santa hat. Not only does it include a pompom, it provides some warmth as well.
Classname
SantasHat
- Section
- Headwear
- Weight
- 450 g
- Inventory size
- 3×2 6 slots
- Worn or carried in
- Head
- Durability
- 250
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 1
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 5.25 kg | 1 | |
| 410 g | 1 | |
| 400 g | 1 | |
| 500 g | 1 | |
| 450 g | 1 | |
| 450 g | 1 | |
| 350 g | 1 | |
| 350 g | 1 | |
| 320 g | 1 | |
| 450 g | 1 | |
| 250 g | 1 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town Village | Town | Town |
| Tiers | Tier 3 Tier 4 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="SantasHat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
types.xml · Livonia, Sakhal
<type name="SantasHat">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Town"/>
</type>
Config
- Classname
SantasHat- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\SantasHat_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

