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Armored Hood
Medieval coif combined with a witch hood. It seems that they fit together pretty well.
WitchHoodCoif_Red
- Section
- Headwear
- Weight
- 5.25 kg
- Inventory size
- 2×3 6 slots
- Worn or carried in
- Head
- Durability
- 220
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 1
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 30% | 75% | 0% |
| Melee | 35% | 80% | 45% |
| Infected | 35% | 80% | 45% |
| Explosions | 35% | 90% | 35% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 5.25 kg | 1 | |
| 410 g | 1 | |
| 400 g | 1 | |
| 500 g | 1 | |
| 450 g | 1 | |
| 450 g | 1 | |
| 350 g | 1 | |
| 350 g | 1 | |
| 320 g | 1 | |
| 450 g | 1 | |
| 250 g | 1 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 30 min | 30 min | 30 min |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="WitchHoodCoif_Red">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
Crafting
Repair partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
WitchHoodCoif_Red- Config class
CfgVehicles- Inherits from
WitchHoodCoif_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\WitchHoodCoif_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear




