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Radar Cap

A warm hat that covers most of the head, including ears and forehead.

Classname RadarCap_Red
Section
Headwear
Weight
160 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
120
Spawns on
Chernarus, Livonia, Sakhal
5 variants

Characteristics

Insulation
0.8
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Petushok Hat 90 g 0.9
Tanker Helmet 980 g 0.9
Zmiovka 110 g 0.9
Assault Helmet 1.1 kg 0.8
Budenovka 450 g 0.8
Radar Cap 160 g 0.8
Shemagh 300 g 0.8
Beanie 90 g 0.7
Motorbike Helmet 1.21 kg 0.7
OKZK Cap 450 g 0.7
Winter Coif 300 g 0.7

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Town, Village.

ChernarusLivoniaSakhal
Nominal 9 3 7
Minimum 6 1 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Industrial Farm Town Village Industrial Farm Industrial Farm
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="RadarCap_Red">
    <nominal>9</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="RadarCap_Red">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
</type>
types.xml · Sakhal
<type name="RadarCap_Red">
    <nominal>7</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
RadarCap_Red
Config class
CfgVehicles
Inherits from
RadarCap_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\RadarCap_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear