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Radar Cap
A warm hat that covers most of the head, including ears and forehead.
Classname
RadarCap_Red
- Section
- Headwear
- Weight
- 160 g
- Inventory size
- 3×2 6 slots
- Worn or carried in
- Head
- Durability
- 120
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.8
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 90 g | 0.9 | |
| 980 g | 0.9 | |
| 110 g | 0.9 | |
| 1.1 kg | 0.8 | |
| 450 g | 0.8 | |
| 160 g | 0.8 | |
| 300 g | 0.8 | |
| 90 g | 0.7 | |
| 1.21 kg | 0.7 | |
| 450 g | 0.7 | |
| 300 g | 0.7 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 9 | 3 | 7 |
| Minimum | 6 | 1 | 4 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Industrial Farm Town Village | Industrial Farm | Industrial Farm |
| Tiers | · | · | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="RadarCap_Red">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
types.xml · Livonia
<type name="RadarCap_Red">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
types.xml · Sakhal
<type name="RadarCap_Red">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
RadarCap_Red- Config class
CfgVehicles- Inherits from
RadarCap_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\RadarCap_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear






