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Witch Hood
A dark age style hood. Protects the head from rain and cold, now as it did hundreds of years ago.
WitchHood_Brown
- Section
- Headwear
- Weight
- 250 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Head
- Durability
- 250
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 1
- Repaired with
- Protects against
- dust when breathing 20%
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 450 g | 1 | |
| 350 g | 1 | |
| 350 g | 1 | |
| 320 g | 1 | |
| 450 g | 1 | |
| 250 g | 1 | |
| 90 g | 0.9 | |
| 980 g | 0.9 | |
| 110 g | 0.9 | |
| 1.1 kg | 0.8 | |
| 450 g | 0.8 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | · | · | · |
| Places | Seasonal event | Seasonal event | Seasonal event |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="WitchHood_Brown">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<usage name="SeasonalEvent"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
WitchHood_Brown- Config class
CfgVehicles- Inherits from
WitchHood_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\WitchHood_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear




