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Surgical Mask
A classical surgical mask. Offers some protection from airborne agents, and also helps you remain unrecognized.
Classname
SurgicalMask
- Section
- Masks
- Weight
- 340 g
- Inventory size
- 3×1 3 slots
- Worn or carried in
- Face
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.1
- Protects against
- biological agents 50%, dust when breathing 25%
Compared with similar
Masks with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 220 g | 0.4 | |
| 340 g | 0.2 | |
| 150 g | 0.15 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 340 g | 0.1 | |
| 100 g | 0.1 | |
| 555 g | 0.05 | |
| 150 g | · |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Medical.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 15 | 15 | 15 |
| Minimum | 8 | 10 | 10 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Medical | Medical | Medical |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="SurgicalMask">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
</type>
types.xml · Livonia, Sakhal
<type name="SurgicalMask">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
</type>
Config
- Classname
SurgicalMask- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\masks\Surgical_mask_g.p3d- Defined in
Addons/characters_masks.pbo::config.bin- Inventory slots
Mask

