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Wolf Mask
Raw energy and primal instincts define Wolf's mask, a symbol of the untamed.
Classname
PaydayMask_Wolf
- Section
- Masks
- Weight
- 100 g
- Inventory size
- 2×3 6 slots
- Worn or carried in
- Face
- Durability
- 60
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.1
- Repaired with
- Protects against
- dust when breathing 45%, dust in the eyes 40%
Compared with similar
Masks with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 220 g | 0.4 | |
| 340 g | 0.2 | |
| 150 g | 0.15 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 340 g | 0.1 | |
| 100 g | 0.1 | |
| 555 g | 0.05 | |
| 150 g | · |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia, Sakhal
<type name="PaydayMask_Wolf">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
Config
- Classname
PaydayMask_Wolf- Config class
CfgVehicles- Inherits from
PaydayMask_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\masks\WolfMask_g.p3d- Defined in
Addons/characters_masks.pbo::config.bin- Inventory slots
Mask

