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BDU Pants

Battle Dress Uniform pants with classic camouflage pattern. It makes for a popular alternative to more expensive hunting gear.

Classname BDUPants
Section
Pants
Weight
1.36 kg
Inventory size
4×3 12 slots
Capacity
5×4 20 slots
Worn or carried in
Legs
Durability
160
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.6
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 10%
Infected 15% 20% 10%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
BDU Pants 1.36 kg 20 0.6
CUU Pants 872 g 20 0.6
Cargo Pants 530 g 20 0.8
Firefighter Pants 2.5 kg 20 1
Hunter Pants 630 g 20 0.8
Jumpsuit Pants 500 g 20 0.5
OMK Pants 950 g 20 0.8
Patrol Pants 700 g 20 0.4
Combat Pants 1.15 kg 15 0.6
OREL Police Pants 520 g 15 0.5
Paramedic Pants 390 g 15 0.5

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 5 3 15
Minimum 2 1 11
Lifetime 4 h 4 h 4 h
Restock 10 min 10 min 10 min
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixArmy

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="BDUPants">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Livonia
<type name="BDUPants">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="BDUPants">
    <nominal>15</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>11</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="BDUPants">
    <cargo preset="mixArmy"/>
</type>

Config

Classname
BDUPants
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\bdu_pants_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs