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Capri Pants

These pants are halfway between regular pants and shorts. They can be comfortable, if ill-suited to cold weather.

Classname Breeches_Beetcheck
Section
Pants
Weight
470 g
Inventory size
3×2 6 slots
Capacity
4×3 12 slots
Worn or carried in
Legs
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
10 variants

Characteristics

Insulation
0.3
Repaired with

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
OMK Pants 950 g 20 0.8
Patrol Pants 700 g 20 0.4
Combat Pants 1.15 kg 15 0.6
OREL Police Pants 520 g 15 0.5
Paramedic Pants 390 g 15 0.5
Capri Pants 470 g 12 0.3
Crop Hiking Pants 370 g 12 0.2
Denim Shorts 470 g 12 0.1
Hiking Pants 370 g 12 0.3
Jeans 470 g 12 0.6
NBC Pants 520 g 12 0.4

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 25 5 8
Minimum 17 2 5
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Village Village
Tiers Tier 1 Tier 2 · Tier 1

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixVillage

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Breeches_Beetcheck">
    <nominal>25</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>17</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Breeches_Beetcheck">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Breeches_Beetcheck">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
    <value name="Tier1"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Breeches_Beetcheck">
    <cargo preset="mixVillage"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Breeches_Beetcheck
Config class
CfgVehicles
Inherits from
Breeches_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\BreechesF_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs