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Patrol Pants

Military patrol pants. Made from durable and flexible materials, its surface makes it useful against water exposure.

Classname GorkaPants_Winter
Section
Pants
Weight
700 g
Inventory size
4×3 12 slots
Capacity
5×4 20 slots
Worn or carried in
Legs
Durability
130
Spawns on
Sakhal
5 variants

Characteristics

Insulation
0.6
Repaired with
Protects against
chemical gas 25%

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Cargo Pants 530 g 20 0.8
Firefighter Pants 2.5 kg 20 1
Hunter Pants 630 g 20 0.8
Jumpsuit Pants 500 g 20 0.5
OMK Pants 950 g 20 0.8
Patrol Pants 700 g 20 0.4
Combat Pants 1.15 kg 15 0.6
OREL Police Pants 520 g 15 0.5
Paramedic Pants 390 g 15 0.5
Capri Pants 470 g 12 0.3
Crop Hiking Pants 370 g 12 0.2

Where it spawns

Spawns as loot on Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 0 0 15
Minimum 0 0 11
Lifetime 4 h 4 h 4 h
Restock 10 min 10 min 10 min
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixArmy

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="GorkaPants_Winter">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="GorkaPants_Winter">
    <nominal>15</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>11</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="GorkaPants_Winter">
    <cargo preset="mixArmy"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
GorkaPants_Winter
Config class
CfgVehicles
Inherits from
GorkaPants_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\gorka_pants_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs