Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

Paramedic Pants

Standard issue of paramedic pants. Not that different from any other work apparel, except for the bright, reflective stripes.

Classname ParamedicPants_Crimson
Section
Pants
Weight
390 g
Inventory size
4×3 12 slots
Capacity
5×3 15 slots
Worn or carried in
Legs
Durability
150
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Jumpsuit Pants 500 g 20 0.5
OMK Pants 950 g 20 0.8
Patrol Pants 700 g 20 0.4
Combat Pants 1.15 kg 15 0.6
OREL Police Pants 520 g 15 0.5
Paramedic Pants 390 g 15 0.5
Capri Pants 470 g 12 0.3
Crop Hiking Pants 370 g 12 0.2
Denim Shorts 470 g 12 0.1
Hiking Pants 370 g 12 0.3
Jeans 470 g 12 0.6

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Medical.

ChernarusLivoniaSakhal
Nominal 7 10 6
Minimum 3 5 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Medical Medical Medical
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
toolsMedic

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="ParamedicPants_Crimson">
    <nominal>7</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Medic"/>
</type>
types.xml · Livonia
<type name="ParamedicPants_Crimson">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Medic"/>
</type>
types.xml · Sakhal
<type name="ParamedicPants_Crimson">
    <nominal>6</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Medic"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="ParamedicPants_Crimson">
    <cargo preset="toolsMedic"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
ParamedicPants_Crimson
Config class
CfgVehicles
Inherits from
ParamedicPants_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\ParaMedic_Pants_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs