Wiki menu
Blouse
A blouse is a loose-fitting upper garment, part of formal women’s attire.
Classname
Blouse_Violet
- Section
- Tops
- Weight
- 110 g
- Inventory size
- 2×3 6 slots
- Capacity
- 3×3 9 slots
- Worn or carried in
- Body
- Durability
- 110
- Spawns on
- Chernarus, Livonia
Characteristics
- Insulation
- 0.3
- Repaired with
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 940 g | 15 | 0.5 | |
| 10 kg | 12 | 0.9 | |
| 1.5 kg | 12 | 0.4 | |
| Raincoat | 1.7 kg | 12 | 0.25 |
| 310 g | 9 | 0.1 | |
| 110 g | 9 | 0.3 | |
| 520 g | 9 | 0.3 | |
| 1.5 kg | 9 | 0.5 | |
| 200 g | 9 | 0.15 | |
| 1.3 kg | 9 | 0.5 | |
| 270 g | 9 | 0.4 |
Where it spawns
Spawns as loot on Chernarus, Livonia: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 25 | 0 |
| Minimum | 6 | 20 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town | Town Village | Town |
| Tiers | Tier 1 | · | Tier 1 Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
In cargo
foodCity
In cargo
toolsCity types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Blouse_Violet">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<value name="Tier1"/>
</type>
types.xml · Livonia
<type name="Blouse_Violet">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Blouse_Violet">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Blouse_Violet">
<cargo preset="foodCity"/>
<cargo preset="toolsCity"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Blouse_Violet- Config class
CfgVehicles- Inherits from
Blouse_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\blouse_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body





