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Chainmail
A faithful replica of medieval chainmail armor. The outer layer consists of a mesh, composed of many linked metal rings. The gambeson underneath dampens any incoming hits.
Chainmail
- Section
- Tops
- Weight
- 10 kg
- Inventory size
- 3×4 12 slots
- Capacity
- 4×3 12 slots
- Worn or carried in
- Body
- Durability
- 250
- Spawns on
- Chernarus, Livonia
Characteristics
- Insulation
- 0.9
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 30% | 75% | 0% |
| Melee | 40% | 100% | 40% |
| Infected | 40% | 100% | 40% |
| Explosions | 35% | 90% | 35% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 1.3 kg | 16 | 0.8 | |
| 850 g | 15 | 0.6 | |
| 410 g | 15 | 0.3 | |
| 500 g | 15 | 0.05 | |
| 940 g | 15 | 0.5 | |
| 10 kg | 12 | 0.9 | |
| 1.5 kg | 12 | 0.4 | |
| Raincoat | 1.7 kg | 12 | 0.25 |
| 310 g | 9 | 0.1 | |
| 110 g | 9 | 0.3 | |
| 520 g | 9 | 0.3 |
Where it spawns
Spawns as loot on Chernarus, Livonia: Historical, Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 2 | 2 | 0 |
| Minimum | 1 | 1 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Historical | Hunting | Hunting |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Chainmail">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Historical"/>
</type>
<type name="Chainmail">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
<type name="Chainmail">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
Crafting
Repair partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Chainmail- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\Chainmail_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body

