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Blouse

A blouse is a loose-fitting upper garment, part of formal women’s attire.

Classname Blouse_White
Section
Tops
Weight
110 g
Inventory size
2×3 6 slots
Capacity
3×3 9 slots
Worn or carried in
Body
Durability
110
Spawns on
Chernarus, Livonia
4 variants

Characteristics

Insulation
0.3
Repaired with

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Tracksuit Jacket 940 g 15 0.5
Chainmail 10 kg 12 0.9
NBC Jacket 1.5 kg 12 0.4
Raincoat 1.7 kg 12 0.25
Anniversary T-Shirt 310 g 9 0.1
Blouse 110 g 9 0.3
Collar Dress 520 g 9 0.3
Heavy Labor Jacket 1.5 kg 9 0.5
Improvised Torso Wrapping 200 g 9 0.15
Leather Shirt 1.3 kg 9 0.5
Shirt 270 g 9 0.4

Where it spawns

Spawns as loot on Chernarus, Livonia: Town, Village.

ChernarusLivoniaSakhal
Nominal 10 25 0
Minimum 6 20 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Town Village Town
Tiers Tier 1 · Tier 1 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
foodCity
In cargo
toolsCity

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Blouse_White">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <value name="Tier1"/>
</type>
types.xml · Livonia
<type name="Blouse_White">
    <nominal>25</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Blouse_White">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Blouse_White">
    <cargo preset="foodCity"/>
    <cargo preset="toolsCity"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Blouse_White
Config class
CfgVehicles
Inherits from
Blouse_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\blouse_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body