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Bomber Jacket
Originally created for pilots and eventually became part of popular culture and apparel.
BomberJacket_Maroon
- Section
- Tops
- Weight
- 3.2 kg
- Inventory size
- 4×3 12 slots
- Capacity
- 6×4 24 slots
- Worn or carried in
- Body
- Durability
- 130
- Spawns on
- Chernarus, Sakhal
Characteristics
- Insulation
- 0.8
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 5% | 0% | 0% |
| Infected | 5% | 0% | 0% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 1.6 kg | 30 | 0.8 | |
| 1.7 kg | 24 | 0.6 | |
| 3.2 kg | 24 | 0.8 | |
| 2.5 kg | 24 | 1 | |
| 1.5 kg | 24 | 0.6 | |
| 1.51 kg | 24 | 0.6 | |
| 3 kg | 24 | 1 | |
| 1.63 kg | 24 | 0.9 | |
| 7.4 kg | 24 | 1 | |
| 270 g | 24 | 0.8 | |
| 3.2 kg | 24 | 0.8 |
Where it spawns
Spawns as loot on Chernarus, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 12 | 0 | 4 |
| Minimum | 8 | 0 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town Village | Village | Village |
| Tiers | Tier 2 Tier 3 | Tier 2 | Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
mixVillage types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="BomberJacket_Maroon">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="BomberJacket_Maroon">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier2"/>
</type>
<type name="BomberJacket_Maroon">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier3"/>
</type>
<type name="BomberJacket_Maroon">
<cargo preset="mixVillage"/>
</type>
Variants
BomberJacket_Blue
BomberJacket_Black
BomberJacket_Brown
BomberJacket_Grey
BomberJacket_Maroon
BomberJacket_Olive
BomberJacket_SkyBlue
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
BomberJacket_Maroon- Config class
CfgVehicles- Inherits from
BomberJacket_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\BomberJacket_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body

