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OMK Jacket

Eastern navy combat uniform jacket. It's a pretty practical piece of clothing due to its decent insulation and plethora of pockets. Among the camouflage clothing options, this one stands out due to its distinct pattern.

Classname OMKJacket_Navy
Section
Tops
Weight
1.6 kg
Inventory size
4×3 12 slots
Capacity
6×5 30 slots
Worn or carried in
Body
Durability
180
Spawns on
Sakhal

Characteristics

Insulation
0.8
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 20%
Infected 15% 20% 20%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
OMK Jacket 1.6 kg 30 0.8
BDU Jacket 1.7 kg 24 0.6
Bomber Jacket 3.2 kg 24 0.8
Bushlat Jacket 2.5 kg 24 1
CUU Jacket 1.5 kg 24 0.6
Combat Jacket 1.51 kg 24 0.6
Down Jacket 3 kg 24 1
Field Jacket 1.63 kg 24 0.9
Firefighter Jacket 7.4 kg 24 1
Hiking Jacket 270 g 24 0.8
Hunter Jacket 3.2 kg 24 0.8

Where it spawns

Spawns as loot on Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 0 0 9
Minimum 0 0 7
Lifetime 4 h 4 h 4 h
Restock 0 0 30 min
Quantity · · ·
Loot category · Clothes Clothes
Places · · Military
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
foodArmy
In cargo
ammoArmy

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="OMKJacket_Navy">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
types.xml · Livonia
<type name="OMKJacket_Navy">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Sakhal
<type name="OMKJacket_Navy">
    <nominal>9</nominal>
    <lifetime>14400</lifetime>
    <restock>1800</restock>
    <min>7</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="OMKJacket_Navy">
    <cargo preset="foodArmy"/>
    <cargo preset="ammoArmy"/>
</type>

Config

Classname
OMKJacket_Navy
Config class
CfgVehicles
Inherits from
OMKJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\characters\tops\USMC_Jacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body