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OMK Jacket
Eastern navy combat uniform jacket. It's a pretty practical piece of clothing due to its decent insulation and plethora of pockets. Among the camouflage clothing options, this one stands out due to its distinct pattern.
OMKJacket_Navy
- Section
- Tops
- Weight
- 1.6 kg
- Inventory size
- 4×3 12 slots
- Capacity
- 6×5 30 slots
- Worn or carried in
- Body
- Durability
- 180
- Spawns on
- Sakhal
Characteristics
- Insulation
- 0.8
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 15% | 20% | 20% |
| Infected | 15% | 20% | 20% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 1.6 kg | 30 | 0.8 | |
| 1.7 kg | 24 | 0.6 | |
| 3.2 kg | 24 | 0.8 | |
| 2.5 kg | 24 | 1 | |
| 1.5 kg | 24 | 0.6 | |
| 1.51 kg | 24 | 0.6 | |
| 3 kg | 24 | 1 | |
| 1.63 kg | 24 | 0.9 | |
| 7.4 kg | 24 | 1 | |
| 270 g | 24 | 0.8 | |
| 3.2 kg | 24 | 0.8 |
Where it spawns
Spawns as loot on Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 9 |
| Minimum | 0 | 0 | 7 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 30 min |
| Quantity | · | · | · |
| Loot category | · | Clothes | Clothes |
| Places | · | · | Military |
| Tiers | · | · | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
foodArmy ammoArmy types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="OMKJacket_Navy">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="OMKJacket_Navy">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="OMKJacket_Navy">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="OMKJacket_Navy">
<cargo preset="foodArmy"/>
<cargo preset="ammoArmy"/>
</type>
Config
- Classname
OMKJacket_Navy- Config class
CfgVehicles- Inherits from
OMKJacket_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\dz\characters\tops\USMC_Jacket_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body

