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Bushlat Jacket

Standard issue police jacket for cold environments. Very warm and comfortable.

Classname BushlatPoliceJacket_Blue
Section
Tops
Weight
2.5 kg
Inventory size
4×3 12 slots
Capacity
6×4 24 slots
Worn or carried in
Body
Durability
120
Spawns on
Sakhal

Characteristics

Insulation
1
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
OMK Jacket 1.6 kg 30 0.8
BDU Jacket 1.7 kg 24 0.6
Bomber Jacket 3.2 kg 24 0.8
Bushlat Jacket 2.5 kg 24 1
CUU Jacket 1.5 kg 24 0.6
Combat Jacket 1.51 kg 24 0.6
Down Jacket 3 kg 24 1
Field Jacket 1.63 kg 24 0.9
Firefighter Jacket 7.4 kg 24 1
Hiking Jacket 270 g 24 0.8
Hunter Jacket 3.2 kg 24 0.8

Where it spawns

Spawns as loot on Sakhal: Police, Prison.

ChernarusLivoniaSakhal
Nominal 0 0 6
Minimum 0 0 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Police Police Police Prison
Tiers Tier 3 Tier 4 · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="BushlatPoliceJacket_Blue">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="BushlatPoliceJacket_Blue">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
types.xml · Sakhal
<type name="BushlatPoliceJacket_Blue">
    <nominal>6</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
    <usage name="Prison"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Config

Classname
BushlatPoliceJacket_Blue
Config class
CfgVehicles
Inherits from
BushlatPoliceJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\bushlatPoliceJacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body