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CUU Jacket

Marine combat uniform jacket. Not too different from other military uniforms, this model is made distinct by its multi-scale digi camo.

Classname USMCJacket_Desert
Section
Tops
Weight
1.5 kg
Inventory size
4×3 12 slots
Capacity
6×4 24 slots
Worn or carried in
Body
Durability
180
Spawns on
Chernarus, Livonia, Sakhal
2 variants

Characteristics

Insulation
0.6
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 20%
Infected 15% 20% 20%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
OMK Jacket 1.6 kg 30 0.8
BDU Jacket 1.7 kg 24 0.6
Bomber Jacket 3.2 kg 24 0.8
Bushlat Jacket 2.5 kg 24 1
CUU Jacket 1.5 kg 24 0.6
Combat Jacket 1.51 kg 24 0.6
Down Jacket 3 kg 24 1
Field Jacket 1.63 kg 24 0.9
Firefighter Jacket 7.4 kg 24 1
Hiking Jacket 270 g 24 0.8
Hunter Jacket 3.2 kg 24 0.8

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 5 5 5
Minimum 2 2 2
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
foodArmy
In cargo
ammoArmy
In cargo · 100%
In cargo · 20%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="USMCJacket_Desert">
    <nominal>5</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="USMCJacket_Desert">
    <nominal>5</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus
<type name="USMCJacket_Desert">
    <cargo preset="foodArmy"/>
    <cargo preset="ammoArmy"/>
    <cargo chance="1">
        <item name="MorsecodeLeaflet_blood" chance="0.33"/>
        <item name="MorsecodeLeaflet_fire" chance="0.33"/>
        <item name="MorsecodeLeaflet_coffee" chance="0.33"/>
    </cargo>
    <cargo chance="0.2">
        <item name="Mag_SCARH_20Rnd" chance="1"/>
    </cargo>
</type>
cfgspawnabletypes.xml · Livonia
<type name="USMCJacket_Desert">
    <cargo preset="foodArmy"/>
    <cargo preset="ammoArmy"/>
    <cargo chance="1">
        <item name="MorsecodeLeaflet_blood" chance="0.33"/>
        <item name="MorsecodeLeaflet_fire" chance="0.33"/>
        <item name="MorsecodeLeaflet_coffee" chance="0.33"/>
    </cargo>
    <cargo chance="0.2">
        <item name="Mag_SCARH_20Rnd_Black" chance="1"/>
    </cargo>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="USMCJacket_Desert">
    <cargo preset="foodArmy"/>
    <cargo preset="ammoArmy"/>
</type>

Variants

CUU Jacket USMCJacket_Desert Chernarus 5Livonia 5Sakhal 5 This page
CUU Jacket USMCJacket_Woodland Chernarus 5Livonia 5Sakhal 5

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
USMCJacket_Desert
Config class
CfgVehicles
Inherits from
USMCJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\characters\tops\USMC_Jacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body