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Scrub T-Shirt
Part of medical scrubs, this shirt offers little protection from damage or cold. Can be used to scare people who are afraid of doctors.
MedicalScrubsShirt_Green
- Section
- Tops
- Weight
- 500 g
- Inventory size
- 3×2 6 slots
- Capacity
- 5×3 15 slots
- Worn or carried in
- Body
- Durability
- 80
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.05
- Repaired with
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 2.8 kg | 20 | 0.7 | |
| 1.2 kg | 20 | 0.4 | |
| 1.3 kg | 16 | 0.8 | |
| 850 g | 15 | 0.6 | |
| 410 g | 15 | 0.3 | |
| 500 g | 15 | 0.05 | |
| 940 g | 15 | 0.5 | |
| 10 kg | 12 | 0.9 | |
| 1.5 kg | 12 | 0.4 | |
| Raincoat | 1.7 kg | 12 | 0.25 |
| 310 g | 9 | 0.1 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Medical.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 25 | 5 |
| Minimum | 2 | 20 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Medical | Medical | Medical |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
toolsMedic types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="MedicalScrubsShirt_Green">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
</type>
<type name="MedicalScrubsShirt_Green">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
</type>
<type name="MedicalScrubsShirt_Green">
<cargo preset="toolsMedic"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
MedicalScrubsShirt_Green- Config class
CfgVehicles- Inherits from
MedicalScrubsShirt_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\MedicalScrubs_Shirt_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body




