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Tactical Shirt
A lightweight windproof and water resistant jacket. Originally worn by military under the vest.
TacticalShirt_Olive
- Section
- Tops
- Weight
- 270 g
- Inventory size
- 4×3 12 slots
- Capacity
- 6×4 24 slots
- Worn or carried in
- Body
- Durability
- 90
- Spawns on
- Chernarus, Livonia
Characteristics
- Insulation
- 0.7
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 5% | 0% | 0% |
| Infected | 5% | 0% | 0% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 1.05 kg | 24 | 0.5 | |
| 3.1 kg | 24 | 1 | |
| 4 kg | 24 | 1 | |
| 1.4 kg | 24 | 0.4 | |
| 2.01 kg | 24 | 0.9 | |
| 270 g | 24 | 0.7 | |
| 350 g | 20 | 0.5 | |
| 370 g | 20 | 0.2 | |
| 1.5 kg | 20 | 0.4 | |
| 3.2 kg | 20 | 0.9 | |
| 200 g | 20 | 0.2 |
Where it spawns
Spawns as loot on Chernarus, Livonia: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 5 | 0 |
| Minimum | 5 | 2 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 30 min | 30 min | 30 min |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | Military | Military Special |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
ammoArmy types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="TacticalShirt_Olive">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="TacticalShirt_Olive">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="TacticalShirt_Olive">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Special"/>
</type>
<type name="TacticalShirt_Olive">
<cargo preset="ammoArmy"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
TacticalShirt_Olive- Config class
CfgVehicles- Inherits from
TacticalShirt_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\pcu5jacket_ground.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body





