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Reflective Vest
Safety vest, often used by road workers. It is useful, if you wish to be seen from afar.
Classname
ReflexVest
- Section
- Vests
- Weight
- 200 g
- Inventory size
- 3×2 6 slots
- Worn or carried in
- Vest
- Durability
- 50
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.2
- Repaired with
Compared with similar
Vests with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 2.8 kg | 25 | 1 | |
| 1.9 kg | 20 | 0.5 | |
| 2.4 kg | 20 | 0.75 | |
| 220 g | 16 | 0.1 | |
| 7 kg | 16 | 0.7 | |
| 350 g | 16 | 0.3 | |
| 310 g | · | · | |
| 5 kg | · | 0.3 | |
| 12 kg | · | 0.8 | |
| 200 g | · | 0.2 | |
| 3.5 kg | · | 0.6 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Industrial | Industrial | Industrial |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia, Sakhal
<type name="ReflexVest">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Industrial"/>
</type>
Config
- Classname
ReflexVest- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\vests\orange_vest_g.p3d- Defined in
Addons/characters_vests.pbo::config.bin- Inventory slots
Vest

