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Reflective Vest

Safety vest, often used by road workers. It is useful, if you wish to be seen from afar.

Classname ReflexVest
Section
Vests
Weight
200 g
Inventory size
3×2 6 slots
Worn or carried in
Vest
Durability
50
Spawns on
Not in vanilla loot

Characteristics

Insulation
0.2
Repaired with

Compared with similar

Vests with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Leather Vest 2.8 kg 25 1
Field Vest 1.9 kg 20 0.5
Tactical Vest 2.4 kg 20 0.75
Assault Vest 220 g 16 0.1
Ballistic Vest 7 kg 16 0.7
Hunter Vest 350 g 16 0.3
Chest Holster 310 g · ·
Chestplate 5 kg · 0.3
Plate Carrier 12 kg · 0.8
Reflective Vest 200 g · 0.2
Stab Vest 3.5 kg · 0.6

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Industrial Industrial Industrial
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia, Sakhal
<type name="ReflexVest">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
</type>

Config

Classname
ReflexVest
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\vests\orange_vest_g.p3d
Defined in
Addons/characters_vests.pbo::config.bin
Inventory slots
Vest