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Derringer

Double-barreled break-action pistol. Combines compact dimensions and powerful ammunition. Uses .357 rounds.

Classname Derringer_Pink
Section
Weapons
Weight
350 g
Inventory size
2×1 2 slots
Worn or carried in
Holster
Durability
200
Fire modes
Single shot
Spawns on
Not in vanilla loot
3 variants

Characteristics

Repaired with

Fire modes

Single shot
600 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_357 65 100 90 352 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
Derringer 350 g 600 352 m/s 65
Revolver 1.4 kg 462 396 m/s 65
Sawed-off Revolver 1 kg 462 352 m/s 65
Deagle 1.5 kg 375 440 m/s 65
Repeater Carbine 2.72 kg 60 550 m/s 65

Compatibility

Ammunition

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Also spawns on or inside other items: Collar Dress, Hip Pack, Womens Suit Jacket.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 50–100% 50–100% 50–100%
Loot category Weapons Weapons Weapons
Places · · ·
Tiers Tier 1 Tier 2 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns on or inside

From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Derringer_Pink">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>50</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia, Sakhal
<type name="Derringer_Pink">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>50</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Derringer_Pink
Config class
CfgWeapons
Inherits from
Derringer_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\derringer\derringer.p3d
Defined in
Addons/weapons_pistols.pbo::derringer/config.bin
Inventory slots
Pistol