Wiki menu
Derringer
Double-barreled break-action pistol. Combines compact dimensions and powerful ammunition. Uses .357 rounds.
Derringer_Pink
- Section
- Weapons
- Weight
- 350 g
- Inventory size
- 2×1 2 slots
- Worn or carried in
- Holster
- Durability
- 200
- Fire modes
- Single shot
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Fire modes
- Single shot
- 600 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_357 |
65 | 100 | 90 | 352 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 350 g | 600 | 352 m/s | 65 | |
| 1.4 kg | 462 | 396 m/s | 65 | |
| 1 kg | 462 | 352 m/s | 65 | |
| 1.5 kg | 375 | 440 m/s | 65 | |
| 2.72 kg | 60 | 550 m/s | 65 |
Compatibility
Ammunition
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Also spawns on or inside other items: Collar Dress, Hip Pack, Womens Suit Jacket.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | 50–100% | 50–100% | 50–100% |
| Loot category | Weapons | Weapons | Weapons |
| Places | · | · | · |
| Tiers | Tier 1 Tier 2 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Derringer_Pink">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Derringer_Pink">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>50</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Derringer_Pink- Config class
CfgWeapons- Inherits from
Derringer_Base›Pistol_Base›PistolCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\pistols\derringer\derringer.p3d- Defined in
Addons/weapons_pistols.pbo::derringer/config.bin- Inventory slots
Pistol




