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Pioneer
The Pioneer is versatile, accurate and light-weight bolt-action rifle, used by the special police units. Uses 5.56x45mm rounds.
Scout_Livonia
- Section
- Weapons
- Weight
- 3 kg
- Inventory size
- 9×3 27 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 250
- Fire modes
- Single shot
- Spawns on
- Livonia
Characteristics
- Repaired with
Fire modes
- Single shot
- 30 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_556x45 |
110 | 100 | 110 | 977 m/s |
Bullet_556x45Tracer |
110 | 100 | 110 | 977 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.6 kg | 923 | 850 m/s | 110 | |
| 2.9 kg | 923 | 850 m/s | 110 | |
| 2.28 kg | 923 | 765 m/s | 110 | |
| 3.6 kg | 923 | 850 m/s | 110 | |
| 3.2 kg | 706 | 723 m/s | 110 | |
| 3.6 kg | 706 | 850 m/s | 110 | |
| 3.08 kg | 612 | 765 m/s | 110 | |
| 3 kg | 30 | 977 m/s | 110 | |
| M249 SAW | 7.5 kg | · | 850 m/s | 110 |
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Livonia: Police.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 6 | 0 |
| Minimum | 0 | 4 | 0 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | Weapons |
| Places | Police | Police | Police |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Scout_Livonia">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="Scout_Livonia">
<nominal>6</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="Scout_Livonia">
<attachments chance="0.75">
<item name="Mag_Scout_5Rnd" chance="1"/>
</attachments>
<attachments chance="0.25">
<item name="M4_T3NRDSOptic" chance="0.25"/>
<item name="M68Optic" chance="0.25"/>
<item name="ACOGOptic" chance="0.25"/>
<item name="ACOGOptic_6x" chance="0.25"/>
<item name="M4_Suppressor" chance="0.25"/>
</attachments>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Scout_Livonia- Config class
CfgWeapons- Inherits from
Scout›Scout_Base›BoltActionRifle_ExternalMagazine_Base›BoltActionRifle_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\scout\scout.p3d- Defined in
Addons/weapons_firearms.pbo::scout/config.bin- Inventory slots
Shoulder, Melee




