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Pipe Wrench
Adjustable wrench. Once used for turning nuts or bolts, now it makes a decent blunt weapon.
PipeWrench
- Section
- Melee weapons
- Weight
- 4.4 kg
- Inventory size
- 2×5 10 slots
- Durability
- 400
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 17 | 28 | 100 | 1.5 m |
| Heavy attack | 30 | 65 | 100 | 1.5 m |
| Sprint attack | 30 | 65 | 100 | 4.1 m |
Compatibility
Attaches to
1 more
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm, Amusement park.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 70 | 40 | 40 |
| Minimum | 50 | 25 | 35 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial Farm Amusement park | Industrial Farm Amusement park | Industrial Farm |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="PipeWrench">
<nominal>70</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Lunapark"/>
</type>
<type name="PipeWrench">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<usage name="Lunapark"/>
</type>
<type name="PipeWrench">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>35</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
Crafting
Open can partial
39 more
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
PipeWrench- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\weapons\melee\blunt\pipewrench.p3d- Defined in
Addons/weapons_melee.pbo::blunt/config.bin- Inventory slots
Backpack_1

