Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

.308 WIN Tracer Rounds

.308 WIN full power cartridge with a pyrotechnic charge. Used in select rifles.

Classname Ammo_308WinTracer
Section
Ammunition
Weight
9 g
Inventory size
1×1 1 slots
Durability
100
Rounds in a stack
20
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Ammunition damage

Bullet Health Blood Shock Speed
Bullet_308WinTracer 150 100 150 770 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military, Farm, Town, Village.

ChernarusLivoniaSakhal
Nominal 30 20 15
Minimum 20 12 12
Lifetime 8 h 8 h 8 h
Restock 30 min 0 0
Quantity 10–25% 10–20% 10–20%
Loot category Weapons Weapons Weapons
Places Military Military Farm Town Village Hunting
Tiers Tier 2 Tier 3 Tier 4 Tier 3 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Ammo_308WinTracer">
    <nominal>30</nominal>
    <lifetime>28800</lifetime>
    <restock>1800</restock>
    <min>20</min>
    <quantmin>10</quantmin>
    <quantmax>25</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="Ammo_308WinTracer">
    <nominal>20</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>12</min>
    <quantmin>10</quantmin>
    <quantmax>20</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="Ammo_308WinTracer">
    <nominal>15</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>12</min>
    <quantmin>10</quantmin>
    <quantmax>20</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Config

Classname
Ammo_308WinTracer
Config class
CfgMagazines
Inherits from
Ammunition_Base › Magazine_Base › DefaultMagazine
Model
\dz\weapons\ammunition\308Win_LooseRounds.p3d
Defined in
Addons/weapons_ammunition.pbo::config.bin
Inventory slots
magazine, magazine2, magazine3