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LAR

Selective-fire battle rifle, fed from a detachable magazine. Open for customization with attachments. Uses .308 WIN rounds.

Classname FAL
Section
Weapons
Weight
3.7 kg
Inventory size
8×3 24 slots
Worn or carried in
Shoulder, Melee slot
Durability
300
Fire modes
Semi-auto, Full auto
Spawns on
Chernarus, Livonia

Characteristics

Repaired with

Fire modes

Semi-auto
500 rounds/min
Full auto
612 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_308Win 150 100 150 693 m/s
Bullet_308WinTracer 150 100 150 693 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
LAR 3.7 kg 612 693 m/s 150
SCR 17 3.7 kg 612 751 m/s 150
Blaze 2.82 kg 600 809 m/s 150
Sawed-off Blaze 2 kg 600 578 m/s 150
DMR 2.7 kg 500 947 m/s 150
CR-550 Savanna 3.3 kg 60 885 m/s 150
Longhorn 2.05 kg 60 616 m/s 150
M70 Tundra 2.72 kg 60 885 m/s 150

Compatibility

Magazines

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia: Contaminated zone.

ChernarusLivoniaSakhal
Nominal 2 2 0
Minimum 1 1 0
Lifetime 8 h 8 h 8 h
Restock 0 1 h 1 h
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Contaminated zone Contaminated zone Military
Tiers · · Tier 4

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 45% to 85% damage.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="FAL">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="ContaminatedArea"/>
</type>
types.xml · Livonia
<type name="FAL">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>3600</restock>
    <min>1</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="ContaminatedArea"/>
</type>
types.xml · Sakhal
<type name="FAL">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>3600</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="FAL">
    <damage min="0.45" max="0.85"/>
    <attachments chance="1">
        <item name="Fal_FoldingBttstck" chance="0.5"/>
        <item name="Fal_OeBttstck" chance="0.5"/>
    </attachments>
    <attachments chance="0.2">
        <item name="M68Optic" chance="0.3"/>
        <item name="HoloOptic" chance="0.2"/>
        <item name="M4_T3NRDSOptic" chance="0.2"/>
        <item name="ReflexOptic" chance="0.2"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="Mag_FAL_20Rnd" chance="1"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="FAL">
    <damage min="0.45" max="0.85"/>
    <attachments chance="1">
        <item name="Fal_FoldingBttstck" chance="0.5"/>
        <item name="Fal_OeBttstck" chance="1"/>
    </attachments>
    <attachments chance="0.2">
        <item name="M68Optic" chance="0.4"/>
        <item name="M4_T3NRDSOptic" chance="0.25"/>
        <item name="ReflexOptic" chance="0.25"/>
        <item name="ACOGOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="Mag_FAL_20Rnd" chance="1"/>
    </attachments>
</type>

Config

Classname
FAL
Config class
CfgWeapons
Inherits from
FAL_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\fal\fal.p3d
Defined in
Addons/weapons_firearms.pbo::fal/config.bin
Inventory slots
Shoulder, Melee