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LAR
Selective-fire battle rifle, fed from a detachable magazine. Open for customization with attachments. Uses .308 WIN rounds.
FAL
- Section
- Weapons
- Weight
- 3.7 kg
- Inventory size
- 8×3 24 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 300
- Fire modes
- Semi-auto, Full auto
- Spawns on
- Chernarus, Livonia
Characteristics
- Repaired with
Fire modes
- Semi-auto
- 500 rounds/min
- Full auto
- 612 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_308Win |
150 | 100 | 150 | 693 m/s |
Bullet_308WinTracer |
150 | 100 | 150 | 693 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.7 kg | 612 | 693 m/s | 150 | |
| 3.7 kg | 612 | 751 m/s | 150 | |
| 2.82 kg | 600 | 809 m/s | 150 | |
| 2 kg | 600 | 578 m/s | 150 | |
| 2.7 kg | 500 | 947 m/s | 150 | |
| 3.3 kg | 60 | 885 m/s | 150 | |
| 2.05 kg | 60 | 616 m/s | 150 | |
| 2.72 kg | 60 | 885 m/s | 150 |
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Contaminated zone.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 2 | 2 | 0 |
| Minimum | 1 | 1 | 0 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 1 h | 1 h |
| Quantity | 30–80% | 30–80% | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Contaminated zone | Contaminated zone | Military |
| Tiers | · | · | Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 45% to 85% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="FAL">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="ContaminatedArea"/>
</type>
<type name="FAL">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="ContaminatedArea"/>
</type>
<type name="FAL">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>0</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
<type name="FAL">
<damage min="0.45" max="0.85"/>
<attachments chance="1">
<item name="Fal_FoldingBttstck" chance="0.5"/>
<item name="Fal_OeBttstck" chance="0.5"/>
</attachments>
<attachments chance="0.2">
<item name="M68Optic" chance="0.3"/>
<item name="HoloOptic" chance="0.2"/>
<item name="M4_T3NRDSOptic" chance="0.2"/>
<item name="ReflexOptic" chance="0.2"/>
<item name="ACOGOptic" chance="0.1"/>
</attachments>
<attachments chance="0.1">
<item name="Mag_FAL_20Rnd" chance="1"/>
</attachments>
</type>
<type name="FAL">
<damage min="0.45" max="0.85"/>
<attachments chance="1">
<item name="Fal_FoldingBttstck" chance="0.5"/>
<item name="Fal_OeBttstck" chance="1"/>
</attachments>
<attachments chance="0.2">
<item name="M68Optic" chance="0.4"/>
<item name="M4_T3NRDSOptic" chance="0.25"/>
<item name="ReflexOptic" chance="0.25"/>
<item name="ACOGOptic" chance="0.1"/>
</attachments>
<attachments chance="0.1">
<item name="Mag_FAL_20Rnd" chance="1"/>
</attachments>
</type>
Config
- Classname
FAL- Config class
CfgWeapons- Inherits from
FAL_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\fal\fal.p3d- Defined in
Addons/weapons_firearms.pbo::fal/config.bin- Inventory slots
Shoulder, Melee

