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20rd SCR 17 Mag
Detachable box magazine for the SCR 17 battle rifle. Holds up to 20 rounds of .308 WIN.
Mag_SCARH_20Rnd
- Section
- Magazines
- Weight
- 275 g
- Inventory size
- 1×2 2 slots
- Durability
- 100
- Rounds
- 20
- Spawns on
- Chernarus, Livonia
Characteristics
- Repaired with
Ammunition damage
| Bullet | Health | Blood | Shock | Speed |
|---|---|---|---|---|
Bullet_308Win |
150 | 100 | 150 | 770 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Compatibility
Ammunition
Fits these weapons
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Military. Also spawns on or inside other items: Combat Backpack, CUU Jacket, CUU Pants and 3 more.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 8 | 8 | 0 |
| Minimum | 6 | 6 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | 20–60% | 20–80% | · |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military | Military | Special |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
ZmbF_usSoldier_Heavy_DesertInfectedZmbF_usSoldier_normal_DesertFrom cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Mag_SCARH_20Rnd">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>20</quantmin>
<quantmax>60</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Mag_SCARH_20Rnd">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>20</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="Mag_SCARH_20Rnd">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Special"/>
</type>
Variants
Mag_SCARH_20Rnd
Mag_SCARH_20Rnd_Black
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Mag_SCARH_20Rnd- Config class
CfgMagazines- Inherits from
Magazine_Base›DefaultMagazine- Model
dz\weapons\attachments\magazine\magazine_SCARH_20rnd.p3d- Defined in
Addons/weapon_magazines.pbo::config.bin- Inventory slots
magazine, magazine2, magazine3

