Wiki menu
Paper
A thin sheet of paper that crumples easily and burns fast, making it ideal kindling for starting a fire.
MorsecodeLeaflet_coffee
- Section
- Equipment
- Weight
- 2 g
- Inventory size
- 1×2 2 slots
- Durability
- 15
- Spawns on
- Chernarus, Livonia
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia: Military. Also spawns on or inside other items: Combat Backpack, CUU Jacket, CUU Pants and 3 more.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 6 | 0 |
| Minimum | 3 | 4 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Military | Military | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 0% damage.
Spawns on or inside
ZmbF_usSoldier_Heavy_DesertInfectedZmbF_usSoldier_normal_DesertFrom cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="MorsecodeLeaflet_coffee">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="tools"/>
<usage name="Military"/>
</type>
<type name="MorsecodeLeaflet_coffee">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="tools"/>
<usage name="Military"/>
</type>
<type name="MorsecodeLeaflet_coffee">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
</type>
<type name="MorsecodeLeaflet_coffee">
<damage min="0" max="0"/>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
MorsecodeLeaflet_coffee- Config class
CfgVehicles- Inherits from
MorsecodeLeaflet_ColorBase›Inventory_Base›Static›All- Model
\dz\gear\consumables\MorseCodeLeaflet.p3d- Defined in
Addons/gear_consumables.pbo::config.bin- Inventory slots
Paper





