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Handheld Transceiver
Medium range, two-way personal radio with a frequency switch. Requires a battery to operate.
Classname
PersonalRadio
- Section
- Equipment
- Weight
- 250 g
- Inventory size
- 1×3 3 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Compatibility
Attaches to
Attachment slots
Battery D
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military, Police, Medical, Fire station.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 40 | 35 | 30 |
| Minimum | 20 | 25 | 25 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Military Police Medical Fire station | Military Police | Military Police |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Attachments · 30%
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="PersonalRadio">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Police"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
types.xml · Livonia
<type name="PersonalRadio">
<nominal>35</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Police"/>
</type>
types.xml · Sakhal
<type name="PersonalRadio">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Police"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="PersonalRadio">
<attachments chance="0.3">
<item name="Battery9V" chance="1"/>
</attachments>
</type>
Config
- Classname
PersonalRadio- Config class
CfgVehicles- Inherits from
Transmitter_Base›Inventory_Base›Static›All- Model
\dz\gear\radio\WalkieTalkie.p3d- Defined in
Addons/gear_radio.pbo::config.bin- Inventory slots
WalkieTalkie, Chemlight

