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Fur Courier Bag
Simple courier bag made from rope and boar pelt. A little bristly, but practical.
FurCourierBag
- Section
- Backpacks
- Weight
- 1.2 kg
- Inventory size
- 4×4 16 slots
- Capacity
- 5×6 30 slots
- Worn or carried in
- Back
- Durability
- 120
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.3
- Repaired with
Compared with similar
Backpacks with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 1.3 kg | 42 | 0.8 | |
| 900 g | 36 | 0.6 | |
| 2.4 kg | 35 | 0.4 | |
| 3.3 kg | 35 | 0.4 | |
| 900 g | 30 | 0.3 | |
| 1.2 kg | 30 | 0.3 | |
| 1.3 kg | 30 | 0.5 | |
| 700 g | 25 | 0.1 | |
| 1 kg | 25 | 0.2 | |
| 1 kg | 25 | 0.2 | |
| 1.85 kg | 24 | 0.1 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 30 min | 0 |
| Quantity | · | · | · |
| Loot category | Containers | Containers | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="FurCourierBag">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="FurCourierBag">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="FurCourierBag">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Craft fur courier bag
Craft fur backpack partial
Break down partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
FurCourierBag- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\dz\characters\backpacks\ImpCourierBagFur_g.p3d- Defined in
Addons/characters_backpacks.pbo::config.bin- Inventory slots
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