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Small Fish Trap
The neck of the bottle has been cut off, inverted, and then placed back in. This makeshift funnel device will trap anything unlucky enough to get lured in by a piece of bait placed inside.
SmallFishTrap
- Section
- Equipment
- Weight
- 25 g
- Inventory size
- 1×2 2 slots
- Durability
- 50
- Spawns on
- Not in vanilla loot
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="SmallFishTrap">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="SmallFishTrap">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Craft plastic bottle fish trap partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
SmallFishTrap- Config class
CfgVehicles- Inherits from
Trap_Base›Inventory_Base›Static›All- Model
\dz\gear\traps\smallfishtrap.p3d- Defined in
Addons/gear_traps.pbo::config.bin

