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Small Fish Trap

The neck of the bottle has been cut off, inverted, and then placed back in. This makeshift funnel device will trap anything unlucky enough to get lured in by a piece of bait placed inside.

Classname SmallFishTrap
Section
Equipment
Weight
25 g
Inventory size
1×2 2 slots
Durability
50
Spawns on
Not in vanilla loot

Compatibility

Attachment slots

Trap Bait 1

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Can be crafted, the recipe is below.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="SmallFishTrap">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="tools"/>
</type>
types.xml · Sakhal
<type name="SmallFishTrap">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
SmallFishTrap
Config class
CfgVehicles
Inherits from
Trap_Base › Inventory_Base › Static › All
Model
\dz\gear\traps\smallfishtrap.p3d
Defined in
Addons/gear_traps.pbo::config.bin