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SK 59/66 Bayonet

A bayonet for SK 59/66 rifle with a bayonet lug.

Classname SKS_Bayonet
Weight
450 g
Inventory size
1×4 4 slots
Durability
150
Spawns on
Chernarus, Sakhal

Characteristics

Repaired with

Melee

Attack Health Shock Blood Reach
Light attack 18 8 100 1.1 m
Heavy attack 28 14 100 1.1 m
Sprint attack 28 14 100 3.3 m

Compatibility

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 10 0 10
Minimum 5 0 5
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Weapons Weapons Weapons
Places Military Military Military
Tiers Tier 2 Tier 3 Tier 4 Tier 2 Tier 3 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SKS_Bayonet">
    <nominal>10</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="SKS_Bayonet">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="SKS_Bayonet">
    <nominal>10</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
SKS_Bayonet
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\weapons\attachments\muzzle\bayonet_sks.p3d
Defined in
Addons/weapon_muzzles.pbo::config.bin
Inventory slots
weaponBayonetSKS