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Ice Axe
Used by climbers, this multi-purpose equipment can serve both as a tool and a weapon.
Iceaxe
- Section
- Tools
- Weight
- 550 g
- Inventory size
- 2×4 8 slots
- Durability
- 200
- Spawns on
- Sakhal
Characteristics
- Repaired with
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 20 | 10 | 100 | 1.4 m |
| Heavy attack | 32 | 16 | 100 | 1.4 m |
| Sprint attack | 32 | 16 | 100 | 3.3 m |
Compatibility
Attaches to
1 more
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 14 |
| Minimum | 0 | 0 | 9 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 20 min |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | Weapons |
| Places | · | · | Town Village |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Iceaxe">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
</type>
<type name="Iceaxe">
<nominal>14</nominal>
<lifetime>14400</lifetime>
<restock>1200</restock>
<min>9</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
Crafting
Craft improvised hook
Craft burlap strips
Craft feathers partial
Inventory_BaseCraft rags partial
Inventory_BaseCraft plastic bottle fish trap partial
Craft improvised hook
Open can partial
39 more
Gut and prepare partial
Skin and quarter partial
Skin and quarter partial
Gut and prepare partial
Skin and quarter partial
Gut and prepare partial
Gut and prepare partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Iceaxe- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\Ice_Axe.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
Backpack_1

