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Combat Gloves
Designed for military use, but quickly found their way to the civilian market. They offer decent protection from the elements.
OMNOGloves_Gray
- Section
- Gloves
- Weight
- 450 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Hands
- Durability
- 180
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.8
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 15% | 20% | 20% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Gloves with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 200 g | 1 | |
| 400 g | 1 | |
| 100 g | 1 | |
| 130 g | 0.9 | |
| 450 g | 0.8 | |
| 100 g | 0.65 | |
| 454 g | 0.6 | |
| 130 g | 0.5 | |
| 454 g | 0.35 | |
| 100 g | 0.15 | |
| 100 g | 0.05 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military, Police.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 7 | 7 | 7 |
| Minimum | 3 | 3 | 3 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military Police | Military Police | Military Police |
| Tiers | Tier 2 Tier 3 Tier 4 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="OMNOGloves_Gray">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Police"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="OMNOGloves_Gray">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Police"/>
</type>
Variants
OMNOGloves_Gray
OMNOGloves_Brown
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
OMNOGloves_Gray- Config class
CfgVehicles- Inherits from
OMNOGloves_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\gloves\OMNO_gloves_g.p3d- Defined in
Addons/characters_gloves.pbo::config.bin- Inventory slots
Gloves

