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Bandana
A bandana, that can be tied into various headwear.
Classname
Bandana_BlackPattern
- Section
- Headwear
- Weight
- 120 g
- Inventory size
- 3×1 3 slots
- Worn or carried in
- Head, Face
- Durability
- 25
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.4
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 450 g | 0.7 | |
| 300 g | 0.7 | |
| 5 kg | 0.65 | |
| Enduro Helmet | 1.6 kg | 0.5 |
| 870 g | 0.5 | |
| 120 g | 0.4 | |
| 370 g | 0.4 | |
| 240 g | 0.4 | |
| 320 g | 0.4 | |
| 460 g | 0.4 | |
| 1.5 kg | 0.4 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 12 | 5 | 5 |
| Minimum | 8 | 2 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town Village | Village | Village |
| Tiers | Tier 2 Tier 3 Tier 4 | · | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Bandana_BlackPattern">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
types.xml · Livonia
<type name="Bandana_BlackPattern">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Bandana_BlackPattern">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Variants
Bandana_Blue
Bandana_BlackPattern
Bandana_CamoPattern
Bandana_Greenpattern
Bandana_Pink
Bandana_PolkaPattern
Bandana_RedPattern
Bandana_Yellow
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Bandana_BlackPattern- Config class
CfgVehicles- Inherits from
Bandana_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\BandanaHybrid_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear, Mask

