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Cowboy Hat

High-crowned, wide-brimmed cowboy hat. Associated with ranch workers.

Classname CowboyHat_darkBrown
Section
Headwear
Weight
370 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
4 variants

Characteristics

Insulation
0.4
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Winter Coif 300 g 0.7
Chainmail Coif 5 kg 0.65
Enduro Helmet 1.6 kg 0.5
Firefighter Helmet 870 g 0.5
Bandana 120 g 0.4
Cowboy Hat 370 g 0.4
Flat Cap 240 g 0.4
Leather Hat 320 g 0.4
NBC Hood 460 g 0.4
T65 Helmet 1.5 kg 0.4
Ballistic Helmet 980 g 0.3

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Village, Hunting.

ChernarusLivoniaSakhal
Nominal 20 12 3
Minimum 15 5 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Farm Village Hunting Farm Village Farm Village
Tiers Tier 2 Tier 3 Tier 4 · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="CowboyHat_darkBrown">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="CowboyHat_darkBrown">
    <nominal>12</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Farm"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="CowboyHat_darkBrown">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
CowboyHat_darkBrown
Config class
CfgVehicles
Inherits from
CowboyHat_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\CowboyHat_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear