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Military Cap
A durable and functional piece of headwear, complete with a flat top and rounded brim. This hat provides both protection from the sun and a professional appearance.
MilitaryCap_Woodland
- Section
- Headwear
- Weight
- 110 g
- Inventory size
- 3×2 6 slots
- Worn or carried in
- Head
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.2
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 1.2 kg | 0.25 | |
| 110 g | 0.2 | |
| 230 g | 0.2 | |
| 1.5 kg | 0.2 | |
| 300 g | 0.2 | |
| 110 g | 0.2 | |
| 340 g | 0.2 | |
| 140 g | 0.2 | |
| 320 g | 0.2 | |
| 200 g | 0.15 | |
| 470 g | 0.1 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 16 | 26 | 20 |
| Minimum | 14 | 22 | 18 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | Military | Military |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="MilitaryCap_Woodland">
<nominal>16</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>14</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="MilitaryCap_Woodland">
<nominal>26</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>22</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="MilitaryCap_Woodland">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
MilitaryCap_Woodland- Config class
CfgVehicles- Inherits from
MilitaryCap_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\MilitaryCap_ground.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear




