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Military Cap 

A durable and functional piece of headwear, complete with a flat top and rounded brim. This hat provides both protection from the sun and a professional appearance.

Classname MilitaryCap_Woodland
Section
Headwear
Weight
110 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Insulation
0.2
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Tactical Helmet 1.2 kg 0.25
Baseball Cap 110 g 0.2
Beret 230 g 0.2
Combat Helmet 1.5 kg 0.2
Festive Headband 300 g 0.2
Military Cap  110 g 0.2
Officer Cap 340 g 0.2
Pilotka 140 g 0.2
Police Cap 320 g 0.2
Improvised Head Wrapping 200 g 0.15
Hard Hat 470 g 0.1

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 16 26 20
Minimum 14 22 18
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="MilitaryCap_Woodland">
    <nominal>16</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>14</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Livonia
<type name="MilitaryCap_Woodland">
    <nominal>26</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>22</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="MilitaryCap_Woodland">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>18</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>

Variants

Military Cap  MilitaryCap_BDU Chernarus 16Livonia 26Sakhal 20 Military Cap  MilitaryCap_Desert Chernarus 12
Military Cap  MilitaryCap_Woodland Chernarus 16Livonia 26Sakhal 20 This page

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
MilitaryCap_Woodland
Config class
CfgVehicles
Inherits from
MilitaryCap_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\MilitaryCap_ground.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear