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NBC Hood

As part of 'Nuclear, Biological, Chemical' suit, the hood is very important for successfully traversing contaminated areas.

Classname NBCHoodYellow
Section
Headwear
Weight
460 g
Inventory size
2×2 4 slots
Worn or carried in
Head
Durability
50
Spawns on
Chernarus, Livonia
3 variants

Characteristics

Insulation
0.4
Protects against
chemical gas

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Firefighter Helmet 870 g 0.5
Bandana 120 g 0.4
Cowboy Hat 370 g 0.4
Flat Cap 240 g 0.4
Leather Hat 320 g 0.4
NBC Hood 460 g 0.4
T65 Helmet 1.5 kg 0.4
Ballistic Helmet 980 g 0.3
Boonie Hat 170 g 0.3
Burlap Sack 510 g 0.3
Camouflage Helmet 1 kg 0.3

Where it spawns

Spawns as loot on Chernarus, Livonia: Medical, Fire station.

ChernarusLivoniaSakhal
Nominal 3 4 0
Minimum 2 2 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Medical Fire station Medical Fire station Medical Fire station
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 0% to 35% damage.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="NBCHoodYellow">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Medic"/>
    <usage name="Firefighter"/>
</type>
types.xml · Livonia
<type name="NBCHoodYellow">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Medic"/>
    <usage name="Firefighter"/>
</type>
types.xml · Sakhal
<type name="NBCHoodYellow">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="floor"/>
    <usage name="Medic"/>
    <usage name="Firefighter"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="NBCHoodYellow">
    <damage min="0" max="0.35"/>
</type>

Variants

NBC Hood NBCHoodGray Chernarus 2Livonia 4 NBC Hood NBCHoodWhite Sakhal 6
NBC Hood NBCHoodYellow Chernarus 3Livonia 4 This page

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
NBCHoodYellow
Config class
CfgVehicles
Inherits from
NBCHoodBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\NBC_Hood_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear