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Zmiovka

Traditional headwear, suitable for chilly or windy weather. The name comes from the viper-like pattern.

Classname ZmijovkaCap_Blue
Section
Headwear
Weight
110 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
120
Spawns on
Chernarus, Livonia, Sakhal
5 variants

Characteristics

Insulation
0.9
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Ushanka 320 g 1
Witch Hat 450 g 1
Witch Hood 250 g 1
Petushok Hat 90 g 0.9
Tanker Helmet 980 g 0.9
Zmiovka 110 g 0.9
Assault Helmet 1.1 kg 0.8
Budenovka 450 g 0.8
Radar Cap 160 g 0.8
Shemagh 300 g 0.8
Beanie 90 g 0.7

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Industrial, Farm, Village.

ChernarusLivoniaSakhal
Nominal 20 4 8
Minimum 14 2 5
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Industrial Farm Village Industrial Farm Village
Tiers Tier 2 Tier 3 Tier 4 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="ZmijovkaCap_Blue">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>14</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="ZmijovkaCap_Blue">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="ZmijovkaCap_Blue">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Village"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
ZmijovkaCap_Blue
Config class
CfgVehicles
Inherits from
ZmijovkaCap_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\ZmijovkaCap_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear