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Santa Beard
While not the original Santa's beard, it's the next best thing.
Classname
SantasBeard
- Section
- Masks
- Weight
- 220 g
- Inventory size
- 3×1 3 slots
- Worn or carried in
- Face
- Durability
- 250
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 1
- Repaired with
Compared with similar
Masks with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 220 g | 1 | |
| 130 g | 1 | |
| 300 g | 0.9 | |
| 700 g | 0.8 | |
| 1.09 kg | 0.7 | |
| 730 g | 0.6 | |
| 220 g | 0.4 | |
| 340 g | 0.2 | |
| 150 g | 0.15 | |
| 100 g | 0.1 | |
| 100 g | 0.1 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town Village Seasonal event | Town Village Seasonal event | Town Village Seasonal event |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia, Sakhal
<type name="SantasBeard">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="SeasonalEvent"/>
</type>
Config
- Classname
SantasBeard- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\masks\SantasBeard_g.p3d- Defined in
Addons/characters_masks.pbo::config.bin- Inventory slots
Mask

