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Down Jacket

Thick jacket will protect the wearer even from the lowest of temperatures. It's stuffed with duck and goose down and made to last.

Classname DownJacket_Blue
Section
Tops
Weight
3 kg
Inventory size
5×5 25 slots
Capacity
6×4 24 slots
Worn or carried in
Body
Durability
120
Spawns on
Sakhal
4 variants

Characteristics

Insulation
1
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 20%
Infected 15% 20% 20%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
BDU Jacket 1.7 kg 24 0.6
Bomber Jacket 3.2 kg 24 0.8
Bushlat Jacket 2.5 kg 24 1
CUU Jacket 1.5 kg 24 0.6
Combat Jacket 1.51 kg 24 0.6
Down Jacket 3 kg 24 1
Field Jacket 1.63 kg 24 0.9
Firefighter Jacket 7.4 kg 24 1
Hiking Jacket 270 g 24 0.8
Hunter Jacket 3.2 kg 24 0.8
Jumpsuit Jacket 1.05 kg 24 0.5

Where it spawns

Spawns as loot on Sakhal: Farm, Town, Village.

ChernarusLivoniaSakhal
Nominal 0 0 4
Minimum 0 0 2
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places · · Farm Town Village
Tiers · · Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="DownJacket_Blue">
    <nominal>0</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Sakhal
<type name="DownJacket_Blue">
    <nominal>4</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier3"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
DownJacket_Blue
Config class
CfgVehicles
Inherits from
DownJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\DownJacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body