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Hoodie

Hooded sweatshirt with vertical zipper and a large pocket provides decent protection from the elements.

Classname Hoodie_Brown
Section
Tops
Weight
850 g
Inventory size
3×3 9 slots
Capacity
5×3 15 slots
Worn or carried in
Body
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
6 variants

Characteristics

Insulation
0.6
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Pilot Jacket 2.7 kg 20 0.8
Police Jacket 2.1 kg 20 0.5
Rider Jacket 2.8 kg 20 0.7
Womens Suit Jacket 1.2 kg 20 0.4
Military Sweater 1.3 kg 16 0.8
Hoodie 850 g 15 0.6
Prisoner Jacket 410 g 15 0.3
Scrub T-Shirt 500 g 15 0.05
Tracksuit Jacket 940 g 15 0.5
Chainmail 10 kg 12 0.9
NBC Jacket 1.5 kg 12 0.4

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 40 14 20
Minimum 32 10 16
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Village Village
Tiers Tier 1 Tier 2 · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixVillage

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Hoodie_Brown">
    <nominal>40</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>32</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Hoodie_Brown">
    <nominal>14</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Hoodie_Brown">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>16</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Hoodie_Brown">
    <cargo preset="mixVillage"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Hoodie_Brown
Config class
CfgVehicles
Inherits from
Hoodie_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\hoodie_ground.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body