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Military Sweater

The design of this military sweater is ideal for cold environments. Its versatile style makes it a dependable choice for both tactical operations and casual wear.

Classname MilitarySweater_NoPatch
Section
Tops
Weight
1.3 kg
Inventory size
3×2 6 slots
Capacity
4×4 16 slots
Worn or carried in
Body
Durability
140
Spawns on
Sakhal
3 variants

Characteristics

Insulation
0.8
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Pea Coat 3.2 kg 20 0.9
Pilot Jacket 2.7 kg 20 0.8
Police Jacket 2.1 kg 20 0.5
Rider Jacket 2.8 kg 20 0.7
Womens Suit Jacket 1.2 kg 20 0.4
Military Sweater 1.3 kg 16 0.8
Hoodie 850 g 15 0.6
Prisoner Jacket 410 g 15 0.3
Scrub T-Shirt 500 g 15 0.05
Tracksuit Jacket 940 g 15 0.5
Chainmail 10 kg 12 0.9

Where it spawns

Spawns as loot on Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 0 0 12
Minimum 0 0 9
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers Tier 2 Tier 3 Tier 4 · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixArmy

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="MilitarySweater_NoPatch">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="MilitarySweater_NoPatch">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="MilitarySweater_NoPatch">
    <nominal>12</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>9</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="MilitarySweater_NoPatch">
    <cargo preset="mixArmy"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
MilitarySweater_NoPatch
Config class
CfgVehicles
Inherits from
MilitarySweater_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\MilitarySweater_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body