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NBC Jacket
As part of 'Nuclear, Biological, Chemical' suit, jacket is very important for successfully traversing contaminated areas.
NBCJacketYellow
- Section
- Tops
- Weight
- 1.5 kg
- Inventory size
- 2×3 6 slots
- Capacity
- 4×3 12 slots
- Worn or carried in
- Body
- Durability
- 100
- Spawns on
- Chernarus, Livonia
Characteristics
- Insulation
- 0.4
- Repaired with
- Protects against
- chemical gas
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 5% | 0% | 0% |
| Infected | 5% | 0% | 0% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 850 g | 15 | 0.6 | |
| 410 g | 15 | 0.3 | |
| 500 g | 15 | 0.05 | |
| 940 g | 15 | 0.5 | |
| 10 kg | 12 | 0.9 | |
| 1.5 kg | 12 | 0.4 | |
| Raincoat | 1.7 kg | 12 | 0.25 |
| 310 g | 9 | 0.1 | |
| 110 g | 9 | 0.3 | |
| 520 g | 9 | 0.3 | |
| 1.5 kg | 9 | 0.5 |
Where it spawns
Spawns as loot on Chernarus, Livonia: Medical, Fire station.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 3 | 4 | 0 |
| Minimum | 2 | 2 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Medical Fire station | Medical Fire station | Medical Fire station |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 35% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="NBCJacketYellow">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
<type name="NBCJacketYellow">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
<type name="NBCJacketYellow">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="floor"/>
<usage name="Medic"/>
<usage name="Firefighter"/>
</type>
<type name="NBCJacketYellow">
<damage min="0" max="0.35"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
NBCJacketYellow- Config class
CfgVehicles- Inherits from
NBCJacketBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\NBC_Jacket_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body




