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Pea Coat

Heavy wool coat. Looks classy while keeping the wearer warm.

Classname WoolCoat_BrownCheck
Section
Tops
Weight
3.2 kg
Inventory size
4×4 16 slots
Capacity
5×4 20 slots
Worn or carried in
Body
Durability
140
Spawns on
Chernarus, Sakhal
10 variants

Characteristics

Insulation
0.9
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Mens Suit Jacket 1.5 kg 20 0.4
Navy Uniform Jacket 3.2 kg 20 0.9
Nurse Dress 200 g 20 0.2
OREL Police Jacket 2.7 kg 20 0.5
Paramedic Jacket 1.1 kg 20 0.5
Pea Coat 3.2 kg 20 0.9
Pilot Jacket 2.7 kg 20 0.8
Police Jacket 2.1 kg 20 0.5
Rider Jacket 2.8 kg 20 0.7
Womens Suit Jacket 1.2 kg 20 0.4
Military Sweater 1.3 kg 16 0.8

Where it spawns

Spawns as loot on Chernarus, Sakhal: Town, Village, Industrial, Farm.

ChernarusLivoniaSakhal
Nominal 9 0 8
Minimum 6 0 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Industrial Farm Village Industrial Farm Village
Tiers Tier 3 Tier 4 Tier 1 Tier 2 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixVillage

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="WoolCoat_BrownCheck">
    <nominal>9</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="WoolCoat_BrownCheck">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="WoolCoat_BrownCheck">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <usage name="Village"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="WoolCoat_BrownCheck">
    <cargo preset="mixVillage"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
WoolCoat_BrownCheck
Config class
CfgVehicles
Inherits from
WoolCoat_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\WoolCoat_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body