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MK II

Semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Stealthy and lethal at short range. Uses .22 LR rounds.

Classname MKII
Section
Weapons
Weight
1.3 kg
Inventory size
4×2 8 slots
Worn or carried in
Holster
Durability
120
Fire modes
Semi-auto
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Fire modes

Semi-auto
462 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_22 20 100 20 315 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
Sporter 22 2.3 kg 600 425 m/s 20
MK II 1.3 kg 462 315 m/s 20
Trumpet 2 kg 60 370 m/s 20

Compatibility

Magazines

Ammunition

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 30 38 32
Minimum 27 35 26
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Town Village Village Village
Tiers Tier 1 Tier 2 Tier 1 Tier 2 Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Attachments · 60%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="MKII">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>27</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="MKII">
    <nominal>38</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>35</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="MKII">
    <nominal>32</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>26</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="MKII">
    <attachments chance="0.6">
        <item name="Mag_MKII_10Rnd" chance="1"/>
    </attachments>
</type>

Config

Classname
MKII
Config class
CfgWeapons
Inherits from
MKII_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\mkii\rugerMKII.p3d
Defined in
Addons/weapons_pistols.pbo::mkii/config.bin
Inventory slots
Pistol