Wiki menu
Chainsaw
$UNT$A portable chainsaw. It is used in activities such as tree felling, limbing, bucking, pruning, by tree surgeons to fell trees and remove branches and foliage, to fell snags and assist in cutting firebreaks in wildland fire suppression, and to harvest firewood. Operate with extreme caution.
Chainsaw
- Section
- Melee weapons
- Weight
- 5.8 kg
- Inventory size
- 10×5 50 slots
- Durability
- 300
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 12 | 100 | 1 m |
| Heavy attack | 15 | 17 | 100 | 1 m |
| Sprint attack | 15 | 17 | 100 | 2.8 m |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Chainsaw- Config class
CfgVehicles- Inherits from
Switchable_Base›Powered_Base›Inventory_Base›Static›All- Model
\dz\weapons\melee\powered\chainsaw.p3d- Defined in
Addons/weapons_melee.pbo::powered/config.bin

